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Hazards

Drowning

The river takes what it is owed, patient and indifferent as stone.

When someone plunges beneath the water, they hold Breath equal to 1 + CON, plus 2 if they first took a deep breath. Underwater moves that involve a roll force a choice after the move resolves: spend Breath, mark a debility, or face the location-specific drowning consequence.

Kind Environmental or Procedural Threat

Hold: Breath equal to 1 + CON; +2 Breath if a deep breath was taken first.

Choices

  • Spend 1 Breath
  • Mark a debility
  • Drop to 0 HP and begin drowning, or lose yourself in Blackwater where that local rule applies

Source contexts

  • Blackwater Lake
  • Three Coven Lake