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Sorted A-ZHazards
Drowning
The river takes what it is owed, patient and indifferent as stone.
When someone plunges beneath the water, they hold Breath equal to 1 + CON, plus 2 if they first took a deep breath. Underwater moves that involve a roll force a choice after the move resolves: spend Breath, mark a debility, or face the location-specific drowning consequence.
Kind Environmental or Procedural Threat
Hold: Breath equal to 1 + CON; +2 Breath if a deep breath was taken first.
Choices
- Spend 1 Breath
- Mark a debility
- Drop to 0 HP and begin drowning, or lose yourself in Blackwater where that local rule applies
Source contexts
- Blackwater Lake
- Three Coven Lake