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Hazards

Disquiet and unease

Even the birds will not land here; even the stones feel wrong beneath your feet.

Places touched by the Things Below are wrong — people and natural beasts shun them, spirits of the wild either flee or grow tainted. As the GM describes the environment or makes any move here, the themes and instinct of the specific Thing Below should show through: cold spots, gusts of wind, foul stenches, implications of betrayal, edgy NPCs, and the sense that a hateful power yearns to be called forth.

Kind Environmental or Procedural Threat