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We Happy Few

The MarshalAdvancedL2+

Your words make outnumbered soldiers feel like legends before the first blow lands.

When you give an inspiring speech to your allies before facing a dire threat, roll+CHA: on a 10+, each ally holds 2 Inspiration; on a 7-9, each ally holds 1 Inspiration; on a 6-, each ally holds 1, but you have disadvantage on all rolls until you share your nagging doubts with someone else.

Once battle is joined, your allies can spend their Inspiration at any time, 1-for-1 to do the following:

  • Act fearlessly in the face of terror or overwhelming odds
  • Keep 1 HP instead of being reduced to 0 HP
  • Add 1d6 to a damage roll they just made