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Persuade (vs. PCs)

Basic

Make the offer worth taking — and let them decide what that costs.

When you press or entice a PC and they resist, ask their player: 'Could I possibly get you to do this, yes or no?' If they say 'no,' let it drop. If they say 'yes,' you can roll+CHA: on a 10+, they mark XP if they do what you want, and if they don't, they must say how you could convince them; on a 7-9, they mark XP if they do what you want (but can refuse or make a counter-offer if they like).