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Sorted A-ZMoves
Let Fly
Basic
A loosed arrow finds its mark — if the archer holds steady.
When you take an easy shot with a ranged weapon, deal your damage. If the shot is tricky or you're under pressure, first roll+DEX: on a 10+, you have a clear shot, deal your damage; on a 7-9, pick 1:
- Deal your damage, but deplete your ammo (mark the next status by your weapon; don't pick this if your weapon lacks such statuses).
- Hold steady and wait for a clear shot; when the moment arrives (GM's call), deal your damage.
- Move to get a clear shot — exposing yourself to danger or giving up some advantage (GM says how) — then deal your damage.
- Rush the shot and deal your damage, leading to a cost or complication of the GM's choice.