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Moves

Know Things

Basic

Reach into memory and drag out something the darkness forgot you knew.

When you consult your accumulated knowledge, roll+INT: on a 10+, the GM will tell you something interesting and useful about the topic at hand; on a 7-9, the GM will tell you something interesting — it’s on you to make it useful; either way, the GM might ask “How do you know this?”

This work includes material from Stonetop by Jeremy Strandberg, published by Lampblack & Brimstone, licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.

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