entries
Sorted A-ZMoves
Have What You Need
Expedition
You packed it before you knew you'd need it — turns out you did.
When you decide that you had something all along, transfer a mark (or marks) from your "undefined" inventory to a specific item or a slot. If you mark a slot, fill it with a common mundane item or something from your personal possessions.
Alternately, you can expend a use of supplies to mark an additional small item/slot.
Whatever you produce, it must be something you could have had all along. The GM or any player can veto unreasonable items.
This work includes material from Stonetop by Jeremy Strandberg, published by Lampblack & Brimstone, licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.