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Moves

Go Back to the Shadow

The LightbearerInvocation

Creatures of darkness learn, in a last bright instant, what they fled.

Spirits of darkness in your light take 2d8 damage (ignores armor). Roll damage for each spirit separately. A spirit reduced to 0 HP is either banished from this world or back to whatever tethers it here.

Reduced: affected spirits take only 1d8 damage.

Empowered: a spirit reduced to 0 HP is either utterly destroyed OR it's banished from the world and anything tethering it here is destroyed (GM's choice).