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Moves

Eye on the Door

The FoxAdvancedL6+

When the walls close in, you already know the way out.

When you and your allies need to get out of here, name your escape route and roll+INT: on a 10+, you're gone; on a 7-9, you can stay or go, but if you go, it costs you—the GM will tell you what (or who) you leave behind or take with you.

Requires

level 6+