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Sorted A-ZMoves
Chart a Course
Expedition
Every journey starts with knowing what the road will ask of you.
When you wish to travel to a distant place, name or describe your destination. If the route is unclear, tell the GM how you intend to reach it. The GM will then tell you what's required, the risks, and how long it will likely take. When you set out on the journey, the GM will present each of the challenges one at a time — plus any surprises that you couldn't have seen coming — in whatever order makes the most sense. Address them all and reach your destination.