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Sorted A-ZWhen you go off a-wandering, hold 1 Enigma if you're gone for days, 2 for weeks, or 3 for months. At the very start of play, hold 3 Enigma.
Spend Enigma 1-for-1 to:
- Return from your wandering exactly when and where you are needed, fully Outfitted.
- Know Things as if you rolled a 10+, drawing on what you learned while away.
- Have What You Need to produce an oddly specific yet mundane item of Value 1 or less.