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Sheriff

The HeavyBackground

A cool head, and the weight to back up your words.

When you bark an order or warning, roll +CHA.

  • 7+: They must choose 1:
  • Do what you say.
  • Dig in, take cover, or flee.
  • Attack you.
  • 10+: As above, and you sense which one they're about to do and may act first — gain advantage if you do.