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Deploy

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Send your folk into harm's way and hope they come back whole.

When you send a steading's people into danger or rally them against an attack, roll+Defenses: on a 10+, it goes as well as can be expected; on a 7-9, it works but someone chooses 1 from the list below. If the steading is acting from a position of strength, you choose. Otherwise, the GM chooses.

  • It's less effective than you expected.
  • Injuries abound; the steading marks diminished (disadvantage to Deploy, Muster, Pull Together).
  • The GM picks a named NPC involved in the action; they die.