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Moves › Finding safety in the wild means fire, watch rotations, and a prayer it holds.
Make Camp
When you settle in to rest in an unsafe area, answer the GM's questions about your campsite. Each member of the party must consume 1 use of supplies or provisions; if you use a mess kit (requires fire & water), then 1 use can provide for up to four people.
If you eat and drink your fill, and get at least a few hours of sleep, pick 1:
- Regain HP equal to ½ your max.
- Clear a debility.
If your rest was particularly peaceful, comfortable, or enjoyable, you also gain advantage on your next roll.
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This work includes material from Stonetop by Jeremy Strandberg, published by Lampblack & Brimstone, licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.