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Moves › Still your breath, pick your mark, and let the arrow decide the outcome.
Move
Call the Shot
From the Stonetop · the book's version
Moves
When you take your time and calmly line up the perfect shot, either deal your damage or roll+DEX: on a 10+, deal your damage and pick 2; on a 7-9, deal your damage and pick 1.
- Ignore armor or deal +1d4 damage (your call)
- Stun, hobble, or hinder them
- Make them trip or drop what they're holding
- Do no harm; don't deal your damage after all
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This work includes material from Stonetop by Jeremy Strandberg, published by Lampblack & Brimstone, licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.