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Fae Path Lure
Roll 1d6 when a PC wanders from Fae paths to reveal what temptation pulled them off-route: escape from danger/shame, a lost person calling, distress of child/beast/loved one, sensu...
Roll the Die of Fate when a PC has lost their way on the Fae paths and the player needs help imagining what tempted them off-route. The lure shapes the story they bring back — what they wanted, what they paid for it.
Roll 1d6 · Family Lure · p. 478
| d | Result |
|---|---|
| 1 | The need to escape from danger, heartbreak, or shame |
| 2 | Someone lost to you, calling out |
| 3 | A child, beast, or loved one in distress |
| 4 | A revel, a meal, a drink, or some other pleasure of the flesh |
| 5 | Something of great beauty or wonder |
| 6 | Something of great value, or a chance to learn something of great import |
This work includes material from Stonetop by Jeremy Strandberg, published by Lampblack & Brimstone, licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.