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Perilous Stone Peril

Roll 1d12 on a table where results 1–8 specify single hazard effects (discharges energy, crushes, captures, drains, overwhelms, lures, draws attention, or forbids actions), result...

Roll for what the hazard actually does to anyone who triggers it. The 11-12 grandiose result makes the peril story-shaping rather than just damaging.

Roll 1d12 · Family Hazard Effect · p. 391

dResultDetail
1Discharges energy
2Crushes, smashes, grinds
3Captures, imprisons, isolates, separates
4Forbids or punishes certain actions
5Drains energy, emotion, memory
6Overwhelms senses or emotions
7Lures, entices, deceives
8Draws attention
9-10Roll 1d8 twice
11-12Roll 1d10, but make it grandioseIt doesn't just capture, it petrifies; it doesn't just grind, it reduces something to dust.

This work includes material from Stonetop by Jeremy Strandberg, published by Lampblack & Brimstone, licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.

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