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Perilous Stone Peril
Roll 1d12 on a table where results 1–8 specify single hazard effects (discharges energy, crushes, captures, drains, overwhelms, lures, draws attention, or forbids actions), result...
Roll for what the hazard actually does to anyone who triggers it. The 11-12 grandiose result makes the peril story-shaping rather than just damaging.
Roll 1d12 · Family Hazard Effect · p. 391
| d | Result | Detail |
|---|---|---|
| 1 | Discharges energy | |
| 2 | Crushes, smashes, grinds | |
| 3 | Captures, imprisons, isolates, separates | |
| 4 | Forbids or punishes certain actions | |
| 5 | Drains energy, emotion, memory | |
| 6 | Overwhelms senses or emotions | |
| 7 | Lures, entices, deceives | |
| 8 | Draws attention | |
| 9-10 | Roll 1d8 twice | |
| 11-12 | Roll 1d10, but make it grandiose | It doesn't just capture, it petrifies; it doesn't just grind, it reduces something to dust. |
This work includes material from Stonetop by Jeremy Strandberg, published by Lampblack & Brimstone, licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.