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Stone Lord Construct Ability
Roll 1d12 on this table to determine a stone construct's distinctive combat ability, pairing it with its purpose to establish mechanical signature. Results range from unremarkable...
Roll for the construct's distinctive ability. Pair with purpose to give the construct a mechanical signature in combat.
Roll 1d12 · Family Construct Ability · p. 392
| d | Result |
|---|---|
| 1 | Nothing of note, just animated stone |
| 2 | Mental influence or control |
| 3 | Energy or elemental manipulation |
| 4 | Cunning, alertness, special senses |
| 5 | Disguise, camouflage, stealth |
| 6 | Restraints, snares, subdual |
| 7 | Ranged or area attack |
| 8 | Transformation, multipart form, swarm |
| 9 | Prowess, mobility, speed |
| 10 | Destructive, vicious weaponry |
| 11-12 | Roll 1d10 twice |
This work includes material from Stonetop by Jeremy Strandberg, published by Lampblack & Brimstone, licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.