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South Manmarch Encounters

Roll 1d6 to determine who the party meets while traveling the contested South Manmarch prairie: Hillfolk, merchant caravan, bandits, settlers, someone in distress, or a wild spirit...

Roll for who the party meets out on the prairie. The South Manmarch is contested ground — every encounter has a faction behind it.

Roll 1d6 · Family Site Encounters · p. 353

dResult
1Hillfolk — encamped, herding, hunting, on patrol, come to trade, or on a raid
2Merchant caravan, coming or going
3Bandits — encamped, scouting, returning from a raid
4Settlers, hoping to carve out a home here
5Someone in dire straits
6Spirit of the wild — curious or indifferent

This work includes material from Stonetop by Jeremy Strandberg, published by Lampblack & Brimstone, licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.

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