entries
Sorted A-ZEncounters
South Manmarch Encounters
Roll 1d6 to determine who the party meets while traveling the contested South Manmarch prairie: Hillfolk, merchant caravan, bandits, settlers, someone in distress, or a wild spirit...
Roll for who the party meets out on the prairie. The South Manmarch is contested ground — every encounter has a faction behind it.
Roll 1d6 · Family Site Encounters · p. 353
| d | Result |
|---|---|
| 1 | Hillfolk — encamped, herding, hunting, on patrol, come to trade, or on a raid |
| 2 | Merchant caravan, coming or going |
| 3 | Bandits — encamped, scouting, returning from a raid |
| 4 | Settlers, hoping to carve out a home here |
| 5 | Someone in dire straits |
| 6 | Spirit of the wild — curious or indifferent |
This work includes material from Stonetop by Jeremy Strandberg, published by Lampblack & Brimstone, licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.