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Stormcatcher's Wonders

Roll 1d12 for one of Stormcatcher's strange creations or trapped phenomena—aetherium fountains, jellied pit horrors, cosmic-aligned orreries, sentient dust, teleportation arches, p...

Roll for one of Stormcatcher's strange creations or trapped phenomena. Most are dangerous; all are memorable.

Roll 1d12 · Family Wonders · p. 343

dResultDetail
1A fountain powered by hidden aetherium pumps
2Nexus of pipes, pumps, boilers — kept up by patchwork constructs
3Deep pit, smooth walls, a jellied horror trapped belowUsed as a midden pit.
4A huge stone slab with fittings that make hot, steady flame on demand
5Room full of plants — exotic, useful, valuable, dangerousLit by a makerglass sun, watered by pipes, tended by a fertility spirit.
6Huge orrery, bits melted and fused, stars stuck in a potent cosmic alignment
7Knee-high dust that shapes itself into whatever an occupant thinks ofCrumbles if removed from the room.
8Freestanding arch — pass through and you vanish, then exit ~5 seconds laterSeems instantaneous to you.
9Tight-packed aetherium inlays showing hazy images of what anyone in the room is about to do
10Sliding tiles change gravity's direction or intensity
11Airless room with small floating black sphere that annihilates any matter it touches
12Black lightning crackles between two prongs — a vitrifying bolt, just barely contained