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Stormcatcher's Wonders
Roll 1d12 for one of Stormcatcher's strange creations or trapped phenomena—aetherium fountains, jellied pit horrors, cosmic-aligned orreries, sentient dust, teleportation arches, p...
Roll for one of Stormcatcher's strange creations or trapped phenomena. Most are dangerous; all are memorable.
Roll 1d12 · Family Wonders · p. 343
| d | Result | Detail |
|---|---|---|
| 1 | A fountain powered by hidden aetherium pumps | |
| 2 | Nexus of pipes, pumps, boilers — kept up by patchwork constructs | |
| 3 | Deep pit, smooth walls, a jellied horror trapped below | Used as a midden pit. |
| 4 | A huge stone slab with fittings that make hot, steady flame on demand | |
| 5 | Room full of plants — exotic, useful, valuable, dangerous | Lit by a makerglass sun, watered by pipes, tended by a fertility spirit. |
| 6 | Huge orrery, bits melted and fused, stars stuck in a potent cosmic alignment | |
| 7 | Knee-high dust that shapes itself into whatever an occupant thinks of | Crumbles if removed from the room. |
| 8 | Freestanding arch — pass through and you vanish, then exit ~5 seconds later | Seems instantaneous to you. |
| 9 | Tight-packed aetherium inlays showing hazy images of what anyone in the room is about to do | |
| 10 | Sliding tiles change gravity's direction or intensity | |
| 11 | Airless room with small floating black sphere that annihilates any matter it touches | |
| 12 | Black lightning crackles between two prongs — a vitrifying bolt, just barely contained |