entries
Sorted A-ZEncounters
Belowground Room Shape
Roll 1d12 to determine belowground chamber geometry: hallway (1–3), square/rectangle (4–5), intersection (6–7), round/dome (8), hexagon/octagon (9), irregular shapes (10), or clust...
Roll the Die of Fate when describing a room or passage belowground. Pair with the feature table for full character.
Roll 1d12 · Family Room Shape · p. 343
| d | Result |
|---|---|
| 1-3 | Hallway, relatively narrow |
| 4-5 | Square, rectangle, or block |
| 6-7 | Intersection |
| 8 | Round, sphere, dome, or bowl |
| 9 | Hexagon, octagon, or similar |
| 10 | Irregular (L-shape, blob) |
| 11-12 | Cluster — roll d10, 1d4+1 times |
This work includes material from Stonetop by Jeremy Strandberg, published by Lampblack & Brimstone, licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.