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Belowground Room Shape

Roll 1d12 to determine belowground chamber geometry: hallway (1–3), square/rectangle (4–5), intersection (6–7), round/dome (8), hexagon/octagon (9), irregular shapes (10), or clust...

Roll the Die of Fate when describing a room or passage belowground. Pair with the feature table for full character.

Roll 1d12 · Family Room Shape · p. 343

dResult
1-3Hallway, relatively narrow
4-5Square, rectangle, or block
6-7Intersection
8Round, sphere, dome, or bowl
9Hexagon, octagon, or similar
10Irregular (L-shape, blob)
11-12Cluster — roll d10, 1d4+1 times

This work includes material from Stonetop by Jeremy Strandberg, published by Lampblack & Brimstone, licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.

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