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Belowground Room Feature

Roll 1d12 to generate one or more features for an underground chamber. Results range from obstructions and environmental hazards to intact aetherium inlays (which still hum) and wo...

Roll one or more features for a belowground room. Aetherium inlays still hum where intact; wonders are the rare jackpot.

Roll 1d12 · Family Room Feature · p. 343

dResult
1Obstruction — locked door, rubble, cave-in, barricade, many vitrified horrors
2Fungus, lichen, slime, vermin
3Drips, leaks, mud, standing water
4Pipes, valves, pumps
5Human-scale construction
6Stairs, ramp, chute, platforms
7Grandiose scale, a massive room
8Unplanned exit or passage (burrow, collapsed construction)
9Extensive and intact aetherium inlays — perhaps a metal pillar (one of the four spires)
10A wonder
11Roll 1d10 twice
12Roll 1d10 three times

This work includes material from Stonetop by Jeremy Strandberg, published by Lampblack & Brimstone, licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.

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