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Belowground Room Feature
Roll 1d12 for a belowground room feature from the Family Room Feature table (p. 343). Results include obstructions (locked doors, rubble, cave-ins, vitrified horrors), environmenta...
Roll one or more features for a belowground room. Aetherium inlays still hum where intact; wonders are the rare jackpot.
Roll 1d12 · Family Room Feature · p. 343
| d | Result |
|---|---|
| 1 | Obstruction — locked door, rubble, cave-in, barricade, many vitrified horrors |
| 2 | Fungus, lichen, slime, vermin |
| 3 | Drips, leaks, mud, standing water |
| 4 | Pipes, valves, pumps |
| 5 | Human-scale construction |
| 6 | Stairs, ramp, chute, platforms |
| 7 | Grandiose scale, a massive room |
| 8 | Unplanned exit or passage (burrow, collapsed construction) |
| 9 | Extensive and intact aetherium inlays — perhaps a metal pillar (one of the four spires) |
| 10 | A wonder |
| 11 | Roll 1d10 twice |
| 12 | Roll 1d10 three times |