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Sorted A-ZEncounters
Belowground Room Feature
Roll 1d12 to generate one or more features for an underground chamber. Results range from obstructions and environmental hazards to intact aetherium inlays (which still hum) and wo...
Roll one or more features for a belowground room. Aetherium inlays still hum where intact; wonders are the rare jackpot.
Roll 1d12 · Family Room Feature · p. 343
| d | Result |
|---|---|
| 1 | Obstruction — locked door, rubble, cave-in, barricade, many vitrified horrors |
| 2 | Fungus, lichen, slime, vermin |
| 3 | Drips, leaks, mud, standing water |
| 4 | Pipes, valves, pumps |
| 5 | Human-scale construction |
| 6 | Stairs, ramp, chute, platforms |
| 7 | Grandiose scale, a massive room |
| 8 | Unplanned exit or passage (burrow, collapsed construction) |
| 9 | Extensive and intact aetherium inlays — perhaps a metal pillar (one of the four spires) |
| 10 | A wonder |
| 11 | Roll 1d10 twice |
| 12 | Roll 1d10 three times |
This work includes material from Stonetop by Jeremy Strandberg, published by Lampblack & Brimstone, licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.