Showing0entries
Sorted A-Z
Encounters

Belowground Room Feature

Roll 1d12 for a belowground room feature from the Family Room Feature table (p. 343). Results include obstructions (locked doors, rubble, cave-ins, vitrified horrors), environmenta...

Roll one or more features for a belowground room. Aetherium inlays still hum where intact; wonders are the rare jackpot.

Roll 1d12 · Family Room Feature · p. 343

dResult
1Obstruction — locked door, rubble, cave-in, barricade, many vitrified horrors
2Fungus, lichen, slime, vermin
3Drips, leaks, mud, standing water
4Pipes, valves, pumps
5Human-scale construction
6Stairs, ramp, chute, platforms
7Grandiose scale, a massive room
8Unplanned exit or passage (burrow, collapsed construction)
9Extensive and intact aetherium inlays — perhaps a metal pillar (one of the four spires)
10A wonder
11Roll 1d10 twice
12Roll 1d10 three times