entries
Sorted A-ZEncounters
Belowground Opportunity
Roll 1d6 to determine what the party discovers in the tunnels: a construct core for Ferocedes, a map to a sought location, a hidden passage, a safe rest site, portal lore, or a key...
Roll for opportunities the PCs encounter in the tunnels. Most are leads or shortcuts; a key to bypass a later obstacle is the highest-leverage find.
Roll 1d6 · Family Opportunity · p. 344
| d | Result | Detail |
|---|---|---|
| 1 | Something Ferocedes would want | A construct's core, a part for the aetherium crucible. |
| 2 | A map or path to a place they seek | |
| 3 | A hidden door, room, or passage | Secret, buried, or obscured. |
| 4 | A good or safe place to rest | |
| 5 | Lore about the portal | A time-worn missive, sigils of other portals, a treatise on the axiom of local contagion. |
| 6 | A key (or similar), a way to bypass an obstacle elsewhere |
This work includes material from Stonetop by Jeremy Strandberg, published by Lampblack & Brimstone, licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.