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Belowground Opportunity

Roll 1d6 to determine what the party discovers in the tunnels: a construct core for Ferocedes, a map to a sought location, a hidden passage, a safe rest site, portal lore, or a key...

Roll for opportunities the PCs encounter in the tunnels. Most are leads or shortcuts; a key to bypass a later obstacle is the highest-leverage find.

Roll 1d6 · Family Opportunity · p. 344

dResultDetail
1Something Ferocedes would wantA construct's core, a part for the aetherium crucible.
2A map or path to a place they seek
3A hidden door, room, or passageSecret, buried, or obscured.
4A good or safe place to rest
5Lore about the portalA time-worn missive, sigils of other portals, a treatise on the axiom of local contagion.
6A key (or similar), a way to bypass an obstacle elsewhere

This work includes material from Stonetop by Jeremy Strandberg, published by Lampblack & Brimstone, licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.

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