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Sorted A-ZEncounters
Belowground Opportunity
Roll 1d6 to generate tunnel finds during underground exploration. Results range from navigational aids (maps, hidden passages) and resource nodes (safe rest spots, construct cores...
Roll for opportunities the PCs encounter in the tunnels. Most are leads or shortcuts; a key to bypass a later obstacle is the highest-leverage find.
Roll 1d6 · Family Opportunity · p. 344
| d | Result | Detail |
|---|---|---|
| 1 | Something Ferocedes would want | A construct's core, a part for the aetherium crucible. |
| 2 | A map or path to a place they seek | |
| 3 | A hidden door, room, or passage | Secret, buried, or obscured. |
| 4 | A good or safe place to rest | |
| 5 | Lore about the portal | A time-worn missive, sigils of other portals, a treatise on the axiom of local contagion. |
| 6 | A key (or similar), a way to bypass an obstacle elsewhere |