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Ruined Tower Aboveground Terrain
Roll 1d12 on the Terrain table when PCs explore the outer tower ruins, picking one result or combining two. Results range from barren sand and glass, mud and standing water, ditche...
Roll the Die of Fate when the PCs explore the outer ruins. Pick one or combine two. The terrain is dominated by mud, grass, glass, and buried construction.
Roll 1d12 · Family Terrain · p. 336
| d | Result |
|---|---|
| 1 | Barren patch of sand, dust, or glass |
| 2 | Mud, standing water, or deep snow |
| 3 | Ditch, gully, or embankment — the outline of buried ruins |
| 4 | Exposed walls, crumbling and covered in moss or lichen |
| 5-6 | Stretch of grass, 1d6+2 feet tall |
| 7 | Shrubs, thicket, trees — maybe even dool trees |
| 8 | Huge stone slab, partly buried — a fallen piece of the tower |
| 9-10 | Pile of dirt or stone and a nearby pit — an excavation or burrow |
| 11-12 | A building, at least somewhat intact |