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Running the Hunt

Roll 1d6+N (cumulative) on the Hunt Scenes table to frame each scene of a chase, adding +1 for each subsequent roll. Change terrain with each scene. Results range from open sprints...

Roll the Die of Fate when a scene of the hunt needs framing, adding +1 on each subsequent roll (cumulative). Change the terrain with each scene so the chase has texture.

Roll 1d6+N (cumulative) · Family Hunt Scenes · p. 296

dResult
1An open stretch, a sprint
2A choice of paths — one longer, one riskier
3An obstacle, hazard, or monster
4A difficult slog
5One side splits up, perhaps to outflank, trick, or entrap the other
6A good place to hide
7A breather as the Hunter and his hounds find the trail
8Quarry in sight or reach (hunter), or place the hunter can't go (quarry)
9A chance for mercy (hunter), or to slip away or catch the Hunter off guard (quarry)
10A final mad dash before dawn or to the edge of the Wood