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Running the Hunt
Roll 1d6+N (cumulative) on the Hunt Scenes table to frame each scene of a chase, adding +1 for each subsequent roll. Change terrain with each scene. Results range from open sprints...
Roll the Die of Fate when a scene of the hunt needs framing, adding +1 on each subsequent roll (cumulative). Change the terrain with each scene so the chase has texture.
Roll 1d6+N (cumulative) · Family Hunt Scenes · p. 296
| d | Result |
|---|---|
| 1 | An open stretch, a sprint |
| 2 | A choice of paths — one longer, one riskier |
| 3 | An obstacle, hazard, or monster |
| 4 | A difficult slog |
| 5 | One side splits up, perhaps to outflank, trick, or entrap the other |
| 6 | A good place to hide |
| 7 | A breather as the Hunter and his hounds find the trail |
| 8 | Quarry in sight or reach (hunter), or place the hunter can't go (quarry) |
| 9 | A chance for mercy (hunter), or to slip away or catch the Hunter off guard (quarry) |
| 10 | A final mad dash before dawn or to the edge of the Wood |