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Running the Hunt
Roll 1d6+N (N cumulative per scene) to frame hunt scenes with escalating stakes. Results range from open sprints and path choices (1–2) through obstacles, splits, and hiding (3–6),...
Roll the Die of Fate when a scene of the hunt needs framing, adding +1 on each subsequent roll (cumulative). Change the terrain with each scene so the chase has texture.
Roll 1d6+N (cumulative) · Family Hunt Scenes · p. 296
| d | Result |
|---|---|
| 1 | An open stretch, a sprint |
| 2 | A choice of paths — one longer, one riskier |
| 3 | An obstacle, hazard, or monster |
| 4 | A difficult slog |
| 5 | One side splits up, perhaps to outflank, trick, or entrap the other |
| 6 | A good place to hide |
| 7 | A breather as the Hunter and his hounds find the trail |
| 8 | Quarry in sight or reach (hunter), or place the hunter can't go (quarry) |
| 9 | A chance for mercy (hunter), or to slip away or catch the Hunter off guard (quarry) |
| 10 | A final mad dash before dawn or to the edge of the Wood |
This work includes material from Stonetop by Jeremy Strandberg, published by Lampblack & Brimstone, licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.