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Pale Hunter's Quarry

Roll 1d6 to determine what the Pale Hunter pursues on nights he rides through the Great Wood: nothing yet (1–2), paltry prey like common beasts or a fool (3–4), worthy targets incl...

Roll when the PCs are in the Great Wood on a night the Hunter rides and you need to know what he's after. A worthy quarry pulls him into the PCs' path; paltry prey lets them stay clear if they're careful.

Roll 1d6 · Family Encounters · p. 293

dResultDetail
1-2Nothing… yet
3-4Paltry preyA fox, rabbit, boar, or deer; Crinwin; a fool who crossed his path.
5Worthy preyA ceirwmawr, a raselbaedd, a beast warden, a Fae with whom he's made a bet.
6Undead preyA ghost or revenant caught in the open, away from any dool trees.

This work includes material from Stonetop by Jeremy Strandberg, published by Lampblack & Brimstone, licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.

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