entries
Sorted A-ZEncounters
Marshedge Questions
Roll 1d7 to prompt each player with a personal-stake question when the party first arrives in Marshedge. Results anchor PCs to the town's Old Families, Brennan's Claws bandits, loc...
Roll or pick when PCs arrive in Marshedge for the first session that involves the town. Each prompt asks one player a question that anchors their personal stake to the place.
Roll 1d7 · Family Site Questions · p. 274
| d | Result | Detail |
|---|---|---|
| 1 | Which of the Old Families have you dealt with most? | Ferrier, Hawtrey, Tricklebank, or Eldershaw — and how did that dealing go? |
| 2 | What trouble did Brennan's Claws cause you back in their bandit days? | A robbery, a kidnapping, a friend turned, a debt you never settled. |
| 3 | Do they worship ____ here? How is it different? | Pick one of Stonetop's gods and have the player describe how Marshedgers honor (or neglect) them. |
| 4 | Who are you looking forward to seeing? | A friend, a contact, a rival you can't help missing. |
| 5 | Who are you hoping to avoid? | Someone whose attention here would cost you something. |
| 6 | What's the oddest rumor you've heard about the fen-walkers? | Mutations, witch dealings, a vanished initiate, a price for guidance. |
| 7 | What's the most striking difference between here and Stonetop? | Smell, noise, what people wear, who's giving orders, how the children behave. |
This work includes material from Stonetop by Jeremy Strandberg, published by Lampblack & Brimstone, licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.