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Marshedge Dangers — Folks from Elsewhere

Roll 1d5 when Marshedge needs an outside stranger, party, or agent with their own agenda to enter. Results name five origins—North Manmarch (frontier traders and feudists), South M...

Roll when the GM needs a stranger, party, or outside agent to ride into Marshedge with their own agenda. Each result names a region; pick the role yourself.

Roll 1d5 · Family Site Dangers · p. 280

dResultDetail
1North ManmarchFrontier folk: rangy, suspicious, here to trade or to settle a feud.
2South ManmarchCaravaneers and refugees with cash, manners, and stories of the highway.
3HillfolkA small band of The Hillfolk in town to barter — or to fetch back what they say is theirs.
4Lygos or points southForeign merchants, scholars, agents — moneyed and patient, with their own laws in their heads.
5StonetopSomeone from home — Council messenger, runaway, a familiar face here on quiet business.