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Labyrinth Terrain
Roll 1d12 when PCs round a bend or enter a new section to determine chamber type: lava tubes, branching passages, caverns, steps and ledges, Forge Lords worked-stone construction,...
Roll the Die of Fate when the PCs round a bend or descend into a new section. Pick one or combine two. Worked stone signals Forge Lords influence; obstructions add a complication.
Roll 1d12 · Family Terrain · p. 244
| d | Result |
|---|---|
| 1-2 | Lava tube or magma worm tunnel |
| 3-4 | Braided or branching tunnels |
| 5-6 | Chamber, cavern, or alcove |
| 7-8 | Steps, terraces, ledges |
| 9-10 | Forge Lords construction, worked stone passage, or ruin |
| 11-12 | Obstruction (roll 1d10 again) |