entries
Sorted A-Z
Encounters

Other Labyrinth Encounters

Roll 1d6 for non-thraulgwyn Labyrinth encounters: marked solitary thrall, cave vermin swarms (harmless), ghosts or wild spirits, metal constructs, lost prospectors from Gordin's De...

Roll when Discoveries yields a non-thraulgwyn encounter. The Ustrina heading to the Portal Vault are the most useful for hooks.

Roll 1d6 · Family Encounters · p. 245

dResultDetail
1A thrall, terribly marked, living down here alone
2A swarm of cave vermin — spiders, rockrats, batsAlarming and distracting, but essentially harmless.
3A ghost, revenant, or spirit of the wild — curious or indifferent
4A metal construct, following ancient orders or awaiting activation
5Adventurers or prospectors from Gordin's Delve, wary or lost
6The Ustrina — surface-bound, returning to the Portal Vault, or seeking something

This work includes material from Stonetop by Jeremy Strandberg, published by Lampblack & Brimstone, licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.

License terms