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Labyrinth Opportunity
Roll 1d6 when fortune favors the PCs in the Labyrinth to determine what they discover: safe locations, food and water, portable light sources, mineral veins, faction artifacts, or...
Roll for what the PCs gain when fortune favors them. Light sources are crucial in the Labyrinth — losing yours triggers Lost in the Dark.
Roll 1d6 · Family Opportunity · p. 245
| d | Result |
|---|---|
| 1 | A good place to rest, hide, or ambush foes |
| 2 | Potable water, edible fungi, cave fish, rockrats |
| 3 | Portable light source — glimmercaps, red crystal, glowing makerglass |
| 4 | A vein of coal, ore, copper, gold, or gems |
| 5 | An artifact of the Forge Lords, The Barrow Builders, or The Things Below |
| 6 | Sign of their objective or quarry |