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Labyrinth Obstruction

Roll 1d12 to generate a terrain obstruction during labyrinth exploration—cave-in, squeeze, rock face, shaft, flooded chamber, chasm, or magma hazard. Each obstacle poses a question...

Roll when terrain calls for an obstruction. Each obstruction is a small puzzle the PCs must spend supplies, time, or HP to overcome.

Roll 1d12 · Family Obstruction · p. 244

dResult
1-2A cave-in (dig through?)
3-4A squeeze (wriggle through?)
5-6A sheer rock face, like the earth just shifted (climb?)
7-8A shaft or chimney (climb or squeeze?)
9-10A flooded chamber (wade, swim, find an underwater exit?)
11A chasm or rift, your path crossing it (jump, belay, or find a bridge?)
12Intense heat, foul air, brittle crust, magma flows (good luck)