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Labyrinth Obstruction
Roll 1d12 to generate terrain-based obstacles: cave-ins, squeezes, rock faces, shafts, flooded chambers, chasms, or magma flows. Each obstruction is a small puzzle requiring the pa...
Roll when terrain calls for an obstruction. Each obstruction is a small puzzle the PCs must spend supplies, time, or HP to overcome.
Roll 1d12 · Family Obstruction · p. 244
| d | Result |
|---|---|
| 1-2 | A cave-in (dig through?) |
| 3-4 | A squeeze (wriggle through?) |
| 5-6 | A sheer rock face, like the earth just shifted (climb?) |
| 7-8 | A shaft or chimney (climb or squeeze?) |
| 9-10 | A flooded chamber (wade, swim, find an underwater exit?) |
| 11 | A chasm or rift, your path crossing it (jump, belay, or find a bridge?) |
| 12 | Intense heat, foul air, brittle crust, magma flows (good luck) |
This work includes material from Stonetop by Jeremy Strandberg, published by Lampblack & Brimstone, licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.