/
Showing0entries
Sorted A-ZEncounters
Labyrinth Obstruction
Roll 1d12 to generate a terrain obstruction during labyrinth exploration—cave-in, squeeze, rock face, shaft, flooded chamber, chasm, or magma hazard. Each obstacle poses a question...
Roll when terrain calls for an obstruction. Each obstruction is a small puzzle the PCs must spend supplies, time, or HP to overcome.
Roll 1d12 · Family Obstruction · p. 244
| d | Result |
|---|---|
| 1-2 | A cave-in (dig through?) |
| 3-4 | A squeeze (wriggle through?) |
| 5-6 | A sheer rock face, like the earth just shifted (climb?) |
| 7-8 | A shaft or chimney (climb or squeeze?) |
| 9-10 | A flooded chamber (wade, swim, find an underwater exit?) |
| 11 | A chasm or rift, your path crossing it (jump, belay, or find a bridge?) |
| 12 | Intense heat, foul air, brittle crust, magma flows (good luck) |