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Labyrinth Feature
Roll 1d12 once per tunnel or chamber to determine a Labyrinth Feature, generating 1–3 environmental or hazard conditions. Results range from water sources and stone formations (sta...
Roll 1-3 features for any given tunnel or chamber. Glowmoths and glimmercaps are the rare welcome features — most are hazards.
Roll 1d12 · Family Feature · p. 244
| d | Result |
|---|---|
| 1 | Stream, spring, pool, or lake |
| 2 | Stalactites, sharkteeth, knobby ball-like stone protrusions |
| 3 | Rubble, debris, boulders |
| 4 | Dome-shaped cupola overhead |
| 5 | Hexagonal columns, packed tight |
| 6 | Apron, tongue, slipbank, gutters |
| 7 | Flat, cracked, a hardened lava lake |
| 8 | Steep slope, awkward ridges, undulating or ropy floor |
| 9 | Intense heat or cold |
| 10 | Cramped, narrow, low ceilings |
| 11 | Slippery mud, scree, oil, or ooze |
| 12 | Glowmoths, glimmercaps, red crystal, other light sources |