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Labyrinth Feature

Roll 1d12 once per tunnel or chamber to determine a Labyrinth Feature, generating 1–3 environmental or hazard conditions. Results range from water sources and stone formations (sta...

Roll 1-3 features for any given tunnel or chamber. Glowmoths and glimmercaps are the rare welcome features — most are hazards.

Roll 1d12 · Family Feature · p. 244

dResult
1Stream, spring, pool, or lake
2Stalactites, sharkteeth, knobby ball-like stone protrusions
3Rubble, debris, boulders
4Dome-shaped cupola overhead
5Hexagonal columns, packed tight
6Apron, tongue, slipbank, gutters
7Flat, cracked, a hardened lava lake
8Steep slope, awkward ridges, undulating or ropy floor
9Intense heat or cold
10Cramped, narrow, low ceilings
11Slippery mud, scree, oil, or ooze
12Glowmoths, glimmercaps, red crystal, other light sources