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Encounters

Green Lord Lingering Signs

Roll 1d6 when a Site result calls for lingering Green Lord presence. Results range from imprisoned entities in rune-carved stone or strange trees, strange plants, exposed sections...

Roll the Die of Fate when a Site result calls for lingering presence. Bound spirits and strange flora are the most common — both are reusable Wood-spanning mysteries.

Roll 1d6 · Family Site Signs · p. 212

dResult
1An entity, imprisoned in a strange tree, rune-carved stone, or natural feature
2Strange plants
3A section of the Broken Roads, unearthed or barely visible
4A spirit of the wild, bound to some useful purpose
5Useful or valuable flora growing in abundance
6A waystone