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Chimera Ability
Roll 1d12 on a table of chimera signature abilities — burn/dissolve, transform, mind control, stealth, resilience, speed, strength, swarm form, venom, magical attunement, or reroll...
Roll a signature ability for a chimera. Most chimerae also bear a few inherited traits from the beasts they were built from.
Roll 1d12 · Family Creature Ability · p. 218
| d | Result |
|---|---|
| 1 | Burn, dissolve, destroy, drain |
| 2 | Transform, mutate, change |
| 3 | Control or influence minds or emotions |
| 4 | Stealth, camouflage, mimicry |
| 5 | Resilience, regeneration, armor |
| 6 | Speed, agility, mobility |
| 7 | Strength, ferocity, deadly natural weapons |
| 8 | Swarm, group, multipart form |
| 9 | Venom, poison, disease |
| 10 | Attuned to magic, spirits, elements |
| 11-12 | Roll 1d10 twice |
This work includes material from Stonetop by Jeremy Strandberg, published by Lampblack & Brimstone, licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.