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Chimera Ability

Roll 1d12 on the Chimera Ability table to determine a signature ability for a constructed chimera, with results ranging from elemental effects (burn, dissolve, drain) to resilience...

Roll a signature ability for a chimera. Most chimerae also bear a few inherited traits from the beasts they were built from.

Roll 1d12 · Family Creature Ability · p. 218

dResult
1Burn, dissolve, destroy, drain
2Transform, mutate, change
3Control or influence minds or emotions
4Stealth, camouflage, mimicry
5Resilience, regeneration, armor
6Speed, agility, mobility
7Strength, ferocity, deadly natural weapons
8Swarm, group, multipart form
9Venom, poison, disease
10Attuned to magic, spirits, elements
11-12Roll 1d10 twice