/
Showing0entries
Sorted A-ZEncounters
Great Wood Hooks
Roll 1d5 to generate a Wood-themed errand hook drawing the party into the forest. Five outcomes present immediate narrative triggers: a missing villager with unnamed motivation, a...
Roll to introduce a Wood-themed errand. Each hook ends with someone who needs the party to step under the canopy.
Roll 1d5 · Family Site Hooks · p. 200
| d | Result | Detail |
|---|---|---|
| 1 | A villager wanders off into the Wood | For reasons no one can name. |
| 2 | A hunter stumbles home, narrowly escaped from a new danger | |
| 3 | A southern scholar arrives seeking a guide | Their interest in the Wood is more specific than they let on. |
| 4 | A hunter or trapper the PCs care about hasn't returned | |
| 5 | Trappers are catching strange game | Sickly, mutated, wrong. |