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Gordin's Delve Secrets

Roll 1d5 to reveal a hidden truth about Gordin's Delve—discover secret locations like the makerglass-sealed Red Door, uncover crimes by a respected townsperson, or reveal dangerous...

Roll when the GM wants a hidden truth to surface in Gordin's Delve — a clue from a drunk, a confession at knifepoint, a discovery in the dark.

Roll 1d5 · Family Site Secrets · p. 194

dResultDetail
1The Red Door of the First Delve20 feet of makerglass tile, opens only when the pattern is right. Hints scattered in old mosaics throughout town.
2An established shopkeep kills folks who won't be missedA pillar of the community, otherwise.
3A hidden sewer networkCramped tunnels and chutes connecting Maker-ruins to the Delves. Gross, rat-infested, just big enough to get lost in.
4A cult sacrifices to the underground lake at the Second DelveCoin, flesh, living victims — receiving blessings from Daagon in return.
5The orichalcum doors of the Third DelvePry one open and a powerful earthquake follows days later. Few have made the connection.

This work includes material from Stonetop by Jeremy Strandberg, published by Lampblack & Brimstone, licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.

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