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Orichalcum Variety

Roll 1d12 to generate an orichalcum find paired to a nature perversion threat: unworked nuggets (Value 2), rune-cast nuggets that repel perversions and their magic (Value 2), coppe...

Roll for the form an orichalcum find takes. Each alloy targets a different perversion of nature — pair to the threat the PCs face.

Roll 1d12 · Family Artifact Variety · p. 162

dResultDetail
1Nearly pure, unworked nuggets or ingots, full of potentialValue 2.
2-3Nearly pure, cast into runesRepels perversions of nature, protects against their magic (Value 2).
4Alloyed with copper and tin, powderedBurns perversions of nature (Value 1).
5Alloyed with gold, flaked, suspended in elixirBurns away poison, disease, corruption if the imbiber survives (Value 2).
6Alloyed with lead, powderedDispels unclean magic (Value 2).
7Alloyed with magnesium, wrought into a charmBurns white-hot when touched by an oathbreaker (Value 2).
8Alloyed with iron, forged into a sphereGlows bright red near illusions, reveals them as false (Value 2).
9-10Alloyed with tin and arsenic, cast into a weapon, shield, or cuirass+2 Value, counts as bronze whenever it matters.
11-12Alloyed as needed, imbued with magic related to fire, truth, purification