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Forest Folk Origins
Roll 1d7 once to determine the Forest Folk's ultimate fate, which shapes all glyphs, graves, and survivors encountered in play. Seven outcomes range from flight east before the Cro...
Roll once to decide where the Folk went. The answer shapes every glyph, grave, and survivor the party encounters.
Roll 1d7 · Family Site Origin · p. 150
| d | Result |
|---|---|
| 1 | Fled east to escape the waking of the Crombil |
| 2 | Went to fight the Fomoraij — perhaps at the Fae's behest |
| 3 | Hunted down by a servant of the Things Below |
| 4 | Cursed into living trees — not all at once |
| 5 | Whisked off into a powerful Fae's domain |
| 6 | Ravaged by sickness; survivors left in search of a miracle |
| 7 | Their numbers were always few — they simply died out |
This work includes material from Stonetop by Jeremy Strandberg, published by Lampblack & Brimstone, licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.