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Wandering Market Chance Encounter
Roll 1d12 when PCs wander the Wandering Market and a complication is overdue to trigger an encounter: results range from a Fae hawking stolen wares (1) to Fae savagery and moral tr...
Roll the Die of Fate when PCs wander the Wandering Market and a complication is overdue. The host's pavilion (12) is the rarest and most dramatic.
Roll 1d12 · Family Encounters · p. 106
| d | Result |
|---|---|
| 1 | A Fae in mismatched finery, selling stolen wares; rejects all offers |
| 2 | One Fae savagely beating a servant; not a single eyebrow raised |
| 3 | A kindly green fruit-seller implores the PCs to sample his wares |
| 4 | A troupe's bedazzling performance — fireworks, illusions, bored onlookers |
| 5 | A crone selling fine futures, fates altered, prophecies rewritten |
| 6 | A hand (paw?) on your purse, deftly attempting to trade |
| 7 | A tiny sub-market in a beehive or stump, astir with bug-sized Fae |
| 8 | A scandalous, sensual revel in the street, stepped around by most |
| 9 | Talking beasts, glum Fae, hollow-eyed children, collared and chained |
| 10 | An insult, a challenge shouted, a crowd gathering to watch |
| 11 | Whispers and fuss as one of the Four Chieftains passes by |
| 12 | The host's pavilion, thematic and grand, teeming with politics |
This work includes material from Stonetop by Jeremy Strandberg, published by Lampblack & Brimstone, licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.