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Wandering Market Chance Encounter

Roll 1d12 when PCs wander the Wandering Market and a complication is overdue to trigger an encounter: results range from a Fae hawking stolen wares (1) to Fae savagery and moral tr...

Roll the Die of Fate when PCs wander the Wandering Market and a complication is overdue. The host's pavilion (12) is the rarest and most dramatic.

Roll 1d12 · Family Encounters · p. 106

dResult
1A Fae in mismatched finery, selling stolen wares; rejects all offers
2One Fae savagely beating a servant; not a single eyebrow raised
3A kindly green fruit-seller implores the PCs to sample his wares
4A troupe's bedazzling performance — fireworks, illusions, bored onlookers
5A crone selling fine futures, fates altered, prophecies rewritten
6A hand (paw?) on your purse, deftly attempting to trade
7A tiny sub-market in a beehive or stump, astir with bug-sized Fae
8A scandalous, sensual revel in the street, stepped around by most
9Talking beasts, glum Fae, hollow-eyed children, collared and chained
10An insult, a challenge shouted, a crowd gathering to watch
11Whispers and fuss as one of the Four Chieftains passes by
12The host's pavilion, thematic and grand, teeming with politics

This work includes material from Stonetop by Jeremy Strandberg, published by Lampblack & Brimstone, licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.

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