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Fae Domain Element
Roll 1d6 once or twice to generate sensory elements of a Fae domain: exits to other places, surreal landscapes (forest caves, sky castles, scaled environments), displaced civilized...
Roll one or two elements for a Fae domain. The element shapes what the PCs see — surreal landscape, plucked place, decay hidden by glamour.
Roll 1d6 · Family Domain Element · p. 102
| d | Result | Detail |
|---|---|---|
| 1 | Exits to Fae paths or far-off places in the world | |
| 2 | Surreal landscapes | A forest cave, an underwater kingdom, a castle in the clouds, a tiny place made large, a mundane place made giant. |
| 3 | "Civilized" things, out of place | A feast hall in a mire, a house carved from a tree, a library in a cave. |
| 4 | A real place, plucked from the world and the passing of time | |
| 5 | A vast and shifting place, easy to get lost in | |
| 6 | Decay, squalor, disorder — perhaps hidden by glamour or illusion |