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Greater Curse of the Dread River
Roll 1d6 when a Cursed Object move results in 6- to determine a campaign-spanning curse effect. Results range from pursuing horrors intent on reclaiming the item to permanent super...
Roll when a 6- result on the Cursed Object move calls for a greater curse. These follow the PC out of the river country and become campaign-shaping.
Roll 1d6 · Family Curse · p. 91
| d | Result | Detail |
|---|---|---|
| 1 | Horrors pursue you, intent on dragging you and the item back to the ruins | Destroy or bind them, and more will come. |
| 2 | You contract a disease that infects those nearby with a deadly sickness | It merely makes you miserable, but spreads. |
| 3 | Those around you find themselves on edge, raw, subject to whispers and visions | Unstable folk quickly succumb. |
| 4 | You grow thin, haggard, and unwell | Mark a debility each week, which you cannot clear. Should you die, you become a revenant tethered to the item. |
| 5 | Wherever you go, plants wither, food spoils, crops fail | Beasts grow barren and sickly. |
| 6 | Those who die in your presence cannot pass through the Last Door | They linger as revenants or ghosts. |