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Greater Curse of the Dread River

Roll 1d6 when a 6- result on the Cursed Object move occurs to determine a greater curse that follows PCs out of the river country as a campaign-shaping threat. Results range from p...

Roll when a 6- result on the Cursed Object move calls for a greater curse. These follow the PC out of the river country and become campaign-shaping.

Roll 1d6 · Family Curse · p. 91

dResultDetail
1Horrors pursue you, intent on dragging you and the item back to the ruinsDestroy or bind them, and more will come.
2You contract a disease that infects those nearby with a deadly sicknessIt merely makes you miserable, but spreads.
3Those around you find themselves on edge, raw, subject to whispers and visionsUnstable folk quickly succumb.
4You grow thin, haggard, and unwellMark a debility each week, which you cannot clear. Should you die, you become a revenant tethered to the item.
5Wherever you go, plants wither, food spoils, crops failBeasts grow barren and sickly.
6Those who die in your presence cannot pass through the Last DoorThey linger as revenants or ghosts.

This work includes material from Stonetop by Jeremy Strandberg, published by Lampblack & Brimstone, licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.

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