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Barrow Builder Trap Trigger

Roll 1d12 to randomize what action or condition sets off a barrow trap: stepping, touching, moving/picking up, breaking/disturbing, opening/closing, or perceiving/examining. Pair r...

Roll for what sets the trap off. Pair with intent and tell to build the full encounter.

Roll 1d12 · Family Trap Trigger · p. 43

dResult
1-2Stepping, entering, being, or staying somewhere
3-4Touching something
5-6Moving something or picking it up
7-8Breaking or disturbing something
9-10Opening or closing something
11-12Perceiving, examining, or tinkering with something