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Barrow Builder Trap Tell

Roll 1d12 to determine how a barrow trap signals itself before triggering: brief warning (1), tiny missable detail (2–4), unusual construction (5–7), bait (8–10), or obvious signs...

Roll for how a trap signals itself. Tells let the PCs spend caution and time to win a trap encounter without a roll.

Roll 1d12 · Family Trap Tell · p. 43

dResult
1A brief warning before it goes off
2-4A tiny detail, easy to miss
5-7Unusual construction or decor
8-10Bait
11-12Clear signs — it's obviously a trap