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Barrow Builder Trap Tell
Roll 1d12 to determine how a barrow trap signals itself before triggering: brief warning (1), tiny missable detail (2–4), unusual construction (5–7), bait (8–10), or obvious signs...
Roll for how a trap signals itself. Tells let the PCs spend caution and time to win a trap encounter without a roll.
Roll 1d12 · Family Trap Tell · p. 43
| d | Result |
|---|---|
| 1 | A brief warning before it goes off |
| 2-4 | A tiny detail, easy to miss |
| 5-7 | Unusual construction or decor |
| 8-10 | Bait |
| 11-12 | Clear signs — it's obviously a trap |