/
Showing0entries
Sorted A-ZEncounters
Barrow Builder Trap Intent
Roll 1d12 to determine barrow trap intent: lethal outcomes (kill, maim, injure; repel, separate, deny; weaken, hinder, delay; capture, punish, torment) versus non-lethal purposes (...
Roll for what a barrow trap is meant to do — most are lethal but some only exist to scare looters off or wake a guardian.
Roll 1d12 · Family Trap Intent · p. 43
| d | Result |
|---|---|
| 1-2 | To kill, maim, injure |
| 3-4 | To repel, separate, deny, isolate |
| 5-6 | To weaken, hinder, delay |
| 7-8 | To capture, punish, torment |
| 9-10 | To alert, awaken, prepare |
| 11-12 | Roll d10 twice |