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Deathless One Tether

Roll 1d12 to determine the object anchoring a deathless one to the world. Results range from Small (needle, torc, ring) through Immobile (hoard, tree, cave, statue) to Fragile (rer...

Roll for the object that keeps a deathless one anchored to the world. Smaller tethers are easier to hide and harder to find; large ones are easier to defend but easier to trap with.

Roll 1d12 · Family Antagonist Anchor · p. 46

dResultDetail
1-2Small — needle, torc, ring
3-4Medium — sword, scepter, crown, scroll, mummified hand
5-6Large — shield, standard, urn
7-8Cumbersome — bust, cauldron, coffer, tapestry
9-10Immobile — hoard, tree, cave, statue, sarcophagus
11-12Fragile — roll d10 againEgg, porcelain, mirror, device.