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Barrow Feature
Roll 1d12 to determine a barrow's defining feature: haunting (dool trees), corruption by The Things Below, protective guardians, cave access, beast or bandit occupation, valuable f...
Roll the load-bearing feature that makes this barrow worth a story — a haunting, a corruption, a treasure, a way down to the caves.
Roll 1d12 · Family Site Features · p. 39
| d | Result | Detail |
|---|---|---|
| 1-2 | Haunted | Marked by dool trees. |
| 3-4 | Corrupted by The Things Below | |
| 5 | Protective spirits, constructs, demons, spells, or traps | |
| 6 | Connects to caves | |
| 7 | Inhabited by local beasts or bandits | |
| 8 | Useful or valuable flora growing on, in, or near it | |
| 9-10 | Treasure | Roll 1d6 to inform how much remains. |
| 11 | Used to leverage or maintain fell magic | |
| 12 | Roll again, twice |