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Artifact Spirit or Sentience Binding
Roll 1d12 to determine the nature of a spirit's binding to an artifact, establishing whether the entity is imprisoned, enslaved, willing, accidentally trapped, or naturally residen...
Step 2e — the artifact is a tether or home for a spirit. Roll once for the nature of the binding, then roll on the Spirit or Sentience Type table.
Roll 1d12 · Family Artifact Creation · p. 502
| d | Result |
|---|---|
| 1-2 | Imprisoned and locked away (though imperfectly) |
| 3-5 | Fettered, enslaved, forced to serve |
| 6-7 | Serves willingly, bound by its own nature or desires |
| 8-9 | Trapped by accident, desperation, twist of fate |
| 10-12 | Dwells here naturally, spontaneously |