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Artifact Spirit or Sentience Binding

Roll 1d12 to determine the nature of a spirit's binding to an artifact, establishing whether the entity is imprisoned, enslaved, willing, accidentally trapped, or naturally residen...

Step 2e — the artifact is a tether or home for a spirit. Roll once for the nature of the binding, then roll on the Spirit or Sentience Type table.

Roll 1d12 · Family Artifact Creation · p. 502

dResult
1-2Imprisoned and locked away (though imperfectly)
3-5Fettered, enslaved, forced to serve
6-7Serves willingly, bound by its own nature or desires
8-9Trapped by accident, desperation, twist of fate
10-12Dwells here naturally, spontaneously