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Mundane Artifact Value
1d12 table for step 2a of artifact creation — determines why a non-magical found object matters: trophy, useful tool, specialized item, fine craft, origin/style, inherent material...
Step 2a — no magic here, but the thing is still interesting, useful, or marketable. Roll once for why they might care, then proceed to step 3 (Form).
Roll 1d12 · Family Artifact Creation · p. 499
| d | Result | Detail |
|---|---|---|
| 1 | Good trophy, gift, or thing to show the kids (Value 0) | |
| 2 | Useful — a tool, weapon, supplies (Value 0 or 1) | |
| 3 | Useful but unusual, specialized, uncommon (Value 1) | |
| 4 | Fine, beautiful, excellent (Value 1) | |
| 5 | Of a distinct origin or style (Value 1 or 2 to a collector) | |
| 6 | Inherently valuable — silver, trade goods (Value 2) | |
| 7 | A true luxury or symbol of status (Value 2) | |
| 8 | Precious, but only to the right buyer (Value 2 or 3) | |
| 9 | Exquisitely made, a thing of beauty (Value 3) | |
| 10 | Inherently valuable — gold, gems, exotic goods (Value 3) | |
| 11 | A clue, or hints at the bigger picture | Roll 1d10 again to re-roll on this table. |
| 12 | Presents an opportunity: a key, a resource, a map |