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Mundane Artifact Value

1d12 table for step 2a of artifact creation — determines why a non-magical found object matters: trophy, useful tool, specialized item, fine craft, origin/style, inherent material...

Step 2a — no magic here, but the thing is still interesting, useful, or marketable. Roll once for why they might care, then proceed to step 3 (Form).

Roll 1d12 · Family Artifact Creation · p. 499

dResultDetail
1Good trophy, gift, or thing to show the kids (Value 0)
2Useful — a tool, weapon, supplies (Value 0 or 1)
3Useful but unusual, specialized, uncommon (Value 1)
4Fine, beautiful, excellent (Value 1)
5Of a distinct origin or style (Value 1 or 2 to a collector)
6Inherently valuable — silver, trade goods (Value 2)
7A true luxury or symbol of status (Value 2)
8Precious, but only to the right buyer (Value 2 or 3)
9Exquisitely made, a thing of beauty (Value 3)
10Inherently valuable — gold, gems, exotic goods (Value 3)
11A clue, or hints at the bigger pictureRoll 1d10 again to re-roll on this table.
12Presents an opportunity: a key, a resource, a map