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Artifact Extraordinary Property
Roll 1d12 to generate an artifact's extraordinary property from a thematic fill-in table: animate self, absorb and store force (fire/lightning/hatred), blend impossible materials,...
Step 2d — pick the thematic fill-in for each blank from the origin and any earlier rolls. Then check the Extra Characteristic sub-table to see if the artifact has more going on.
Roll 1d12 · Family Artifact Creation · p. 501
| d | Result | Detail |
|---|---|---|
| 1 | Moves and acts of its own accord | |
| 2 | Absorbs ___, stores its power | Fire, lightning, hatred, stillness, etc. |
| 3 | Seamlessly blends materials in an impossible way | |
| 4 | Emits ___ | Flame, light, sound, silence, a feeling, etc. |
| 5 | Is much, much ___ than it should be | Heavier, harder, faster, quieter, etc. |
| 6 | Cannot be ___ | Broken, burned, melted, detected, etc. |
| 7 | Fills those who look upon it with ___ | Greed, rage, peace, joy, etc. |
| 8 | Cuts right through or can harm ___ | Stone, ghosts, etc. |
| 9 | Can only / cannot be perceived by ___ | Fae, spirits, the dead, murderers, etc. |
| 10 | Glows, thrums, or vibrates in the presence of ___ | Gold, magic, lies, poison, etc. |
| 11 | Protects against or repels ___ | Emotional magic, fire/heat, ghosts, etc. |
| 12 | Roll twice, treat one of the results as a drawback or flaw |