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Artifact Extraordinary Property

Roll 1d12 to generate an artifact's extraordinary property from a thematic fill-in table: animate self, absorb and store force (fire/lightning/hatred), blend impossible materials,...

Step 2d — pick the thematic fill-in for each blank from the origin and any earlier rolls. Then check the Extra Characteristic sub-table to see if the artifact has more going on.

Roll 1d12 · Family Artifact Creation · p. 501

dResultDetail
1Moves and acts of its own accord
2Absorbs ___, stores its powerFire, lightning, hatred, stillness, etc.
3Seamlessly blends materials in an impossible way
4Emits ___Flame, light, sound, silence, a feeling, etc.
5Is much, much ___ than it should beHeavier, harder, faster, quieter, etc.
6Cannot be ___Broken, burned, melted, detected, etc.
7Fills those who look upon it with ___Greed, rage, peace, joy, etc.
8Cuts right through or can harm ___Stone, ghosts, etc.
9Can only / cannot be perceived by ___Fae, spirits, the dead, murderers, etc.
10Glows, thrums, or vibrates in the presence of ___Gold, magic, lies, poison, etc.
11Protects against or repels ___Emotional magic, fire/heat, ghosts, etc.
12Roll twice, treat one of the results as a drawback or flaw